Digital media are important tools we use to realise high-quality and target-group-oriented arrangements of and modules for learning. The benefits compared to print media are obvious: They are available regardless of time and space via mobile end user devices. Beyond that, they allow for quick adaptation of contents to current developments and requirements.
Digital Learning Media
In order for learning arrangements to develop their potential added value, it is important to consider questions about instruction methods with respect to selection of objectives and target groups as well as contents and methods. All of our experiences gathered in the course of 20 years of product development in the area of e-learning and new media is available to you in the process.
- Since we develop web-based and computer-based trainings (WBT/CBT) we are able to convey knowledge via the Inter- or Intranet – anywhere and anytime using a multimedia approach. This method has been proven to ensure improved successes in learning.
- Good trainers require high-quality teaching materials. Our presentations guarantee optimal training support because they are sophisticated in terms of methods and educational content and reviewed by experts in the field and of high-quality design..
- Our explainer films in four different formats convey information engagingly and at the same time sustainably. From simple to elaborate: We offer the ideal solution for any target group.
In addition and customized to your individual request, we offer special learning media solutions that we develop, if necessary, in close cooperation with our network partners:
- 3-D Simulations
They allow for cost-efficient staging of real processes and enable risk-free intervention on production processes which in the real world could be provided only with great financial and safety-related expenditures.
- Serious Games
With these games, it is possible to learn complex tasks and social skills through interaction.
- Web 2.0
The integration of Web 2.0 functions facilitates networked learning and cooperative processing and production of learning contents.